February 24th, 2011

Wands

Wands are rechargeable items that will cast a bound spell when used. A creature wishing to use a wand must know how to read by having learned the Literacy: Common talent.

Wands can have up to 6 charges depending on the type of the wand. A wand that reaches 0 charges becomes depleted, or in case of a blessed wand, rolls a D6 and on a score of 5+ the wand receives D3 charges, and on any other score the wand loses its blessing and gains 1 charge.

Wands have a power level, or mastery modifier, that ranges from 0 to 5 and determines how powerful the wands' effects are. Novice's wands have a mastery modifier of 0 or 1, adept's wands have a mastery modifier of 2 or 3, and master's wands have a mastery modifier of 4 or 5.

Wand of Blizzard

    Shoots an amplified and enlarged Frozen Orb at the target location.

Wand of Burning

    Shoots a flaming stream at the target location hitting everyone on the path. Each creature caught inside the stream will be treated as if being hit by an amplified Flaming Orb.

Wand of Channeling

    Allows the caster to channel a known spell through the wand. A spell cast this way draws the required energy from the wand and the spell will always hit its target.

Wand of Chilling

    Shoots a frozen stream at the target location hitting everyone on the path. Each creature caught inside the stream will be treated as if being hit by an amplified Frozen Orb.

Wand of Corruption

    Creates a cloud of corruption at the target location. Each creature caught inside the cloud will be afflicted with a Curse of Agony for 2D6 x 10 turns.

Wand of Crippling

    Shoots a crippling stream at the target location hitting everyone on the path. Each creature caught inside the stream will be affected by D3 random effects with a duration of 2D6 turns from the following list: blindness, confusion, deafness, paralysis, silence, sleep.

Wand of Crushing

    Causes a boulder to fall from the ceiling at the target location. Any creature caught under the boulder must pass a reflex check or die instantly. This effect cannot be avoided in any other way except by passing the reflex check.

Wand of Entrapment

    Creates a web explosion at the target location. Any creature caught within the explosion will be trapped in a spider web.

Wand of Excavation

    Creates a spiked pit at the target location, turns a wall into a boulder, or destroys a boulder.

Wand of Freezing

    Causes D6 + (STA / 2 rounded up) points of frost damage to the target creature. If the damage after resistances is one or more, the creature must pass a death check or be frozen solid and die instantly. The damage caused is used as a penalty modifier for the death check.

Wand of Infection

    Shoots an amplified and enlarged Virulent Orb at the target location.

Wand of Inferno

    Shoots an amplified and enlarged Flaming Orb at the target location.

Wand of Knocking

    Causes 2D6 points of physical damage to the target creature and knocks it back.

Wand of Maelstrom

    Creates a death vortex at the target location. Each creature caught inside the vortex must pass a death check or be sucked inside the vortex and die instantly.

Wand of Melting

    Causes D6 + (STA / 2 rounded up) points of fire damage to the target creature. If the damage after resistances is one or more, the creature must pass a death check or be melted to a heap of fat and die instantly. The damage caused is used as a penalty modifier for the death check.

Wand of Pollution

    Shoots an amplified and enlarged Venomous Orb at the target location.

Wand of Shifting

    Teleports the caster to the target location. If the target location is obstructed by another creature, the caster and the creature switch places between each other.

Wand of Shocking

    Shoots an electric stream at the target location hitting everyone on the path. Each creature caught inside the stream will be treated as if being hit by an amplified Electric Orb.

Wand of Tempest

    Shoots an amplified and enlarged Electric Orb at the target location.

Wand of Wishing

    Grants the caster a wish from a list of wishes that may be modified by knowledge. The wish will be granted but rarely in the way as one might expect.

Wand of Wonders

    Invokes a random wand effect at the target location.

Wand of Zapping

    Causes D6 + (STA / 2 rounded up) points of shock damage to the target creature. If the damage after resistances is one or more, the creature must pass a death check or be reduced to a smoking pair of boots and die instantly. The damage caused is used as a penalty modifier for the death check.