Potions are single use items that can be drank or thrown and will
either apply a new magic, poison, or disease effect, or removes one
or more of these effects when used.
Potions have a power level, or potency modifier, that ranges from
0 to 5 and determines how powerful the potion's effect is. Diluted
potions have a potency modifier of 0 or 1, regular potions have a
potency modifier of 2 or 3, and potent potions have a potency
modifier of 4 or 5.
Some of the following potion descriptions use X instead of (potency
modifier or 1, whichever is higher). For example, if an effect's duration
is XD6 x 10 turns and the potency modifier is 3, the effect lasts for 3D6
x 10 turns. Potions that cause disease effects have disease power level of
X / 2 rounding down.
Poisons can be applied on the main hand weapon and it is done
automatically if the owner knows the contents of the potion and
uses it. The potency of applied poisons is calculated by adding together
the existing potency from the weapon (0 in most cases) and the new
potency from the potion and dividing the result by 2 and rounding down.
Therefore, the maximum potency after three applications of the most
potent poison is 4:
Applied poison potency: (0 + 5) / 2 = 2, (2 + 5) / 2 = 3, (3 + 5) / 2 = 4.
Poisons applied on weapons diminish in potency when the effects are
applied on a target creature. Each application lowers the potency by 1.
When the potency reaches 0 and the effect is applied again, the poison
wears off.
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