Curses
Curses with a chance component have a 1/36 base chance (2D6 roll of 2) of the effect taking place each turn. If a curse comes from a spell, the chance is increased by the caster's stamina bonus modifier. If the curse comes from some other source, the chance is increased by the power level of the source.
The effects can be resolved by adding 2 to the modifier and comparing the roll against that number. If the roll is equal to or less than the combined number, the effect takes place.
Example: if a creature is afflicted by a curse with a power level of 2, it would then suffer the effects on a 2D6 roll of 2, 3, or 4, at the end of the turn when the lingering effects are resolved.
Some of the following descriptions use X instead of power level. For example, if a description says an effect lasts for XD6 x 10 turns and the effect's power level is 3, the effect last for 3D6 x 10 turns.
Curse of Agony
- Lingering effect that has a chance of causing D3 + X points of
magic damage.
Curse of Envy
- Lingering effect that has a chance of causing the creature to
become envious for D6 turns. Envious creatures are forced to move
towards and attack the nearest creature of the same gender or miss
their turn if no such creature exists.
Curse of Gluttony
- Lingering effect that has a chance of causing the creature to spend
a turn eating or drinking. If the creature does not have anything
suitable to consume, it will become frenzied for D6 turns.
Curse of Greed
- Lingering effect that has a chance of causing the creature to
become greedy for D6 turns. Greedy creatures are forced to move
towards the nearest item and attempt to pick it up or miss their
turn if no such item exists.
Curse of Hunger
- Lingering effect that has a chance of causing the creature to lose
one level on the seven level hunger track (Famished, Starving,
Hungry, Not Hungry, Satiated, Bloated, Choking). This effect
takes place only on an unmodified roll of 2. Other successful
rolls reduce hunger value by (4+X)D6.
Curse of Lust
- Lingering effect that has a chance of causing the creature to
become lustful for D6 turns. Lustful creatures are forced to move
towards the nearest creature of the opposite gender and beat that
creature into submission or miss their turn if no such creature
exists.
Curse of Pride
- Lingering effect that has a chance of causing the creature to
become reckless for D6 turns. Reckless creatures are forced to move
towards and attack the nearest enemy creature or miss their turn if
no such creature exists.
Curse of Sloth
- Lingering effect that has a chance of causing the creature to
lose one point of energy and miss the next turn. This effect also
forces the creature to re-roll successful energy regeneration rolls.
Curse of Thirst
- Lingering effect that has a chance of causing the creature to lose
one level on the seven level thirst track (Parched, Dehydrated,
Thirsty, Not Thirsty, Satiated, Hydrated, Drenched). This effect
takes place only on an unmodified roll of 2. Other successful
rolls reduce thirst value by (4+X)D6.
Curse of Wrath
- Lingering effect that has a chance of causing the creature to
become frenzied for D6 turns. Frenzied creatures are forced to
move towards and attack the nearest creature or miss their turn
if no such creature exists.