Oh look, it's Trollsday...
And 1.14 is out now.
And 1.14 is out now.
The changelog is now final.
I still had some green paint left on the brush and a troll popped out. Isn't it cute?
Oh look, it's a treasure gob... I mean a loot hoarder! This green fella must be exhausted by carrying all those enchanted rocks in that bag.
I think 15 charms is enough for this update. I have a few more of them on my to-do list but real world (work) keeps closing in rapidly and there's only so much time to get things done. Anyway, all charms have their graphics done and their effects thought out. Some of them still need names and descriptions and those will probably take a day or two to figure out.
Once charms are finally sorted out, there might still be time for one or two other things on the to-do list, but I'm not going to name them now just in case that they won't make it in the next version...
Hmmm, it only took a few years since it was first requested and still it's not perfect. Sure, it shows the various modifiers and whatnot but even those are not complete. It won't be showing casting modifiers and it most certainly won't be showing damages of any kind. The functions that calculate them are 'UGE and in order to print out a simple 'Main Hand Damage: 2-7', as is the case here, it would require a shitload of code and I'm lazy.
Anyway, I'm sure some players can tell exactly what stats the rogue in the image has and what changes there would be if he removed the shield, but I'll list them anyway: (STR 8, AGI 6)
Main Hand Damage Modifier: 1 --> 2
Block Modifier: 1 / 2 --> 0 / 0
Parry Modifier: 0 / 0 --> 0 / 2
Deflect Modifier: 1 --> 0
As I said, I'm lazy, and that means that there won't be any fancy button to toggle that screen and you'll have to press Ctrl (or whatever you bind on the Use button in the options) when the inventory is visible to show it (whenever the next version comes out that is).
Work work. I've listed some of the new changes at the end of the enchants page. Runes won't be available for new players as you will have to complete a rather tedious challenge to unlock them but almost all charms can be found in the first room if you're lucky. Oh well, back to work.
Another year and another news archive. There's also a new section describing some details of traps, triggers and chasms (see Traps).