Wands are rechargeable items that will cast a bound spell
when used. A creature wishing to use a wand must know how
to read by having learned the
Literacy: Common talent.
Wands can have up to 6 charges depending on the type of the
wand. A wand that reaches 0 charges becomes depleted, or in
case of a blessed wand, rolls a D6 and on a score of 5+ the wand
receives D3 charges, and on any other score the wand loses
its blessing and gains 1 charge.
Wands have a power level, or mastery modifier, that ranges
from 0 to 5 and determines how powerful the wands' effects are.
Novice's wands have a mastery modifier of 0 or 1, adept's
wands have a mastery modifier of 2 or 3, and master's wands
have a mastery modifier of 4 or 5.