Well, it seems I can't get my lazy ass off the chair and go
outside to smell flowers and enjoy the sun, or whatever it is
that hippies do when they go outside, and I might as well start
working on the next version.
I haven't quite figured out yet what the next version will bring
but I'm sure there's going to be some bug fixes, feature requests,
new creatures and whatnots. As always, the latest changes can be
found in the changelog.
Is now available on Steam. It will take a few days for the
standalone versions to be available on other vendors.
The changelog is now final. What
remains to do now is some testing and preparing for the release
(it's probably going to take a couple of weeks to check that
everything works). Elementals, however, will have to wait for
the next version even though their graphics are done now.
Almost all of the functional code is done now. The only major
thing remaining is the crafting interface and it might take some
time because it hasn't been designed yet. I'm not sure if it ends
up having some new graphics components or is it possible to do
using the existing ones but it will require a lot of tinkering
to get it done.
Once the crafting interface is done there might be one more
thing to do assuming the graphics will make it in time, but I
guess we'll see what happens. I'd love to see them puny rogues
burn in agony but perhaps it will happen later =)
Are we there yet...
Sadly, no. As it turns out, when I checked my to-do list I noticed
this entry about new items and something about crafting. Oh and
then I also remembered about this website and thought, hmmm it
might have to be updated at some point to reflect the changes.
Green marks changes that take place in 1.09.
I've started to update the website and implemented changes are
marked in green - I don't have a specific date when all is done
but if it's written in green it has been fully implemented
(graphics, sounds, code, scripts etc). For example,
on the crafting page, there's some
green text and a lot of items with blank entries. Obviously the
items have their graphics done but they are not yet fully
implemented. The crafting materials, however, are written in
green and spanking a bear produces a bearskin.
Anyway, the casual mode mentioned earlier is now done and it
comes with 6 different character classes to begin with - Warrior,
Archer, Assassin, Paladin, Wizard and Warlock. Each one of them
starts with equipment, talents and spells that should be good
enough to carry them through almost every time.
Another year and another version...
Coming out at some point in the near future.
So, uhm, I went to a store and bought the cheapest Windoze 8
tablet and tried to play this game. In addition to it being slow
due to hardware that would've been awesome in 2005, it was also
totally unplayable as there was so many things that were impossible
to do with just left and right click available on the touch screen.
Anyway, I stood up and took three steps from the couch to the
development lair and drew a semi transparent rounded rectangle.
Then I opened a text editor and repeatedly slammed my forehead
on the keyboard and suddenly, in addition to seeing stars, I saw
these rounded rectangles appear in the game.
The list of coming changes can be seen in the changelog,
but one of the new features is not yet there as it is still being
designed, and that is the "casual" difficulty level. There's still
some things that need to be decided, such as which heritages can be
unlocked while casually strolling about, and if there is, *gasp*,
almost permanent death.