June 7th, 2010

Diseases

Diseases with a chance component have a 1/36 base chance (2D6 roll of 2) of the effect taking place each turn. If a disease comes from a spell, the chance is increased by the caster's stamina bonus modifier. If the disease comes from some other source, the chance is increased by the power level of the source.

The effects can be resolved by adding 2 to the modifier or potency and comparing the roll against that number. If the roll is equal to or less than the combined number, the effect takes place.

Example: if a creature is afflicted by a disease with a power level of 2, it would then suffer the effects on a 2D6 roll of 2, 3, or 4, at the end of the turn when the lingering effects are resolved.

Aching Muscle


Bloody Flux


Bone Plague


Burning Lung


Dungeon Fever


Itching Groin


Putrid Breath


Swollen Joint


Rotting Flesh