June 21st, 2017

Charms

Charms are items that affect you in some way while they are in your inventory. Charms cannot be blessed or cursed and in most cases they must be identified before they have any effect. Multiple copies of the same charm provide no additional benefits (they don't stack).

Glove of Liberalism

    Increases physical damage by 50% against daemons.

Wristband of Liberalism

    Daemons must pass a mental check in order to attack you.
    Set Bonus (2/2): Daemons that fail the mental check become your friend permanently.

Lucky Number Seven

    Physical damage you deal to enemies also bleeds gold coins.

Shoe of the Foot Knight

    Grants immunity against stun effects.

Book of Fading Memories

    Every turn spent resting with this book makes you forget a random knowledge.

Fragment of Volcanus

    Doubles the effect of fire damage enchants on weapons.

Fragment of Aquarius

    Doubles the effect of frost damage enchants on weapons.

Fragment of Aetherus

    Doubles the effect of shock damage enchants on weapons.

Fragment of Terranus

    Increases minimum and maximum block modifier by 1.

Eye of the Beholder

    You appear to be twice as far than you actually are (at least when calculating range modifiers).

Crystal Tear of a Maiden

    Increases max cast modifier of Celestial spells by 1.

Misplaced Dragon Egg

    Increases max cast modifier of Draconic spells by 1.

Pulsating Daemon's Heart

    Increases max cast modifier of Infernal spells by 1.

High Capacity Quiver

    Doubles the maximum stack size of bolts and arrows.

Manuscript of Knowledge

    All items are automatically identified when they are picked up.

Third Leg of the Imp

    Drag-and-drop a blessed ring over this appendage to permanently bind the ring's power on it.

    (Sorry about the pixelation, although there will be a challenge that removes it.)