Change log 130120 -> 130127
These changes have taken place between versions 1.01 (130120) and 1.01 (130127). Earlier change log can be found here.
Client Changes
- Killing mamalobs or any other monsters that are spawned after the level has been created should now correctly unlock leather armour heritage.
- Hero creation screen now has three new input fields: Cloak Style, Cloak Color and Select Title. They are initially disabled but they can be enabled by completing certain challenges.
- New challenge screen has been added. It can be reached through the main menu or by pressing F4. All challenges are listed below:
- Bottled Rage
- One Stray Shot
- The Curve Ball
- Itch Be Slapped
- The Ghostbuster
- Against the Odds
- Dark Passenger
- The Loose Knot
- True Devotion
- Control Freak
- Meticulous One
- Feel the Power
- Peaceful Hippie
- The Bubble Boy
- The Prodigal Son
- Merchant's Tale
- Bigger They Are
- That's Cheating
- The Epic Splat
- One Nasty Flu
- Just a Scratch
- Idle Bookworm
- Bad Romance
- Undead Party
- The Red Mist
- Poison Blade
- Frosty Touch
- My Precious
- Dark Shroud
- Fully Buffed
- Amulet of Nine Lives now saves you twice as often but half of the times it restores you to half health instead of full health and it no longer restores energy.
- Amulet of Reflection now reflects twice as often but half of the times it only reflects half of the damage and it also reflects orb spell damage.
- Mage armour should now have spell and effect descriptions that match what is written on the website.
- Player's targeting cursor is now reset if he manages to tame a dog so that the next shot or spell or whatever wouldn't end up killing the dog by accident.
- Silent Move talent now uses energy just like any talent just so that people wouldn't ask for automatic hide options (or maybe it's to tune it down I don't know).
- Silent Move should now work while already invisible through other means and there's creatures nearby.
- Player should now be able to silently stab them unique encounter bosses even when they haven't yet seen the player.
- Newly created armours and helmets now have chromatic resistance (fire, frost, shock, poison and disease) in addition to physical resistance. Due to this, the resistance heritages now require resistance values of 16 and 10 instead of 14 and 8.
- Fire, Frost, Shock, Poison and Disease enchants now cause D6 points of damage instead of D3 to compensate the armour change.
- Venomous, virulent and vampiric bite used by several creatures have received a minor buff to compensate the armour change.
- Mushrooms and any other items that are looted straight from the map without using the loot interface should now be correctly identified while under the effect of Potion of Insight.
- Those thrown weapons that cannot be equipped can no longer have enchants that only work while equipped.
- Client now has a chat command /search [1..6] that sets the number of times a single press of search button searches while there are no visible enemies nearby. Any chat message that starts with /search is no longer sent to the server.
- Jumping is no longer possible while having 0 energy.
- Trap master should no longer be damaged while resting on a trap he is immune to. He still cannot gain health while resting on a trap though.
- Demonic Visage and fear effects have received two separate nerfs: The duration is now D3 turns instead of D6 and all creatures gain +1 bonus modifier to mental checks at 7 level and at level 14.
- Player set magic traps now always cause magic damage instead of the usual damage types of fire, frost, shock, poison, disease and teleport that are used on randomly generated magic traps.
- Random merchants no longer move around and their inventory should no longer become empty due to them moving out of range.
- Retire button is now disabled until the player has spent 100 turns in the game. This is to discourage the play style where you start a new character over and over again and either wait for "that enchant" or check that the shops have all the items you need or both. You can still deliberately get killed faster than 100 turns if you want or you can try to survive with what you got.
- Most weapon enchants that apply an effect on hit now does it twice as often.
- Max range of ranged attacks and spells is now 8 spaces instead of 12 and with thrown attacks 5 spaces instead of 6.
- Players can now encounter friendly rangers who can teach dark vision.
- Players can now encounter friendly paladins who can teach turn undead.
- Dawid the Paladin now has new talents and spells and hopefully behaves more rationally than before.
- Celestial spells' minimum max cast modifier is now 2 instead of 0 even if armour or other effects would normally take it lower than that. Celestial spells also ignore the penalties shields would normally impose.
- A nasty bug that made items seem like they were duped has been found and fixed while trying to find the actual dupe bug - when you compare unique item ids to determine if some of them has been duped it would work better if they were unique to begin with...
- Randomly generated dungeons can no longer contain gates before the player is at least level 5. This is to make sure that the evil gods of misery get more pleasure when you get trapped behind them with no way out. Bwahahahha!
- Alt, ctrl and shift can now be bound but there is no guarantee doing so doesn't break something else.
- Melee healer AI has received minor tweaks that should make them approach their enemies more often.
- Retiring while having Divine Shield effect now properly kills you.
- STEAMINGLY HOT FIX 130127 -> 130128
- The nasty bug mentioned earlier should be fixed now instead of made more apparent. That's what you get for poking a few year old code without fully reading it when making changes =)
- A visual glitch that leaves an item on the mouse cursor when selling it by using drag and drop (and possibly one way to dupe it) should no longer happen.
- A bug in buying an item by dragging it with mouse over an existing item and tossing the purchased item into the void should now inform the player that he can't place the item there instead.
Server Changes
- Server now passes along the player's challenge titles in chat messages.