Change log 121231 -> 130106
These changes have taken place between versions 1.0 (121232) and 1.0 (130106). Earlier change log can be found here.
Client Changes
- Weight modifier should now work correctly if an armour is worn while climbing out of a pit.
- Equipment menu now has a mouse tooltip at the bottom to remind what buttons do.
- The game now takes place in Frostmourn instead of Frostmourne as there is this "indie" game that likes to use that name in its lore and I wouldn't want to piss them off. We shall all mourn for the -e.
- Crush triggers should no longer be placed in corridors or places where they can block the path (with the exception of a very rare case where there are two or more crush triggers next to each other and in front of a door).
- Tiles that block movement such as containers and trainers are no longer placed directly in front of doors.
- Monsters should no longer throw you with enchanted rocks.
- Arrow icons now show the number of arrows or bolts equipped on the tooltip.
- Viewing previous log entries with [Shift] now works in town also.
- Talking to a hostile creature is no longer possible right after descending to a new level or by using silent move.
- Throwing food or any other items at creatures will now usually make them hostile.
- Dogs can now be tamed.
- Heritage screen now correctly shows level 10 requirements.
- Knowledge heritages now show the number of unknown knowledge entries.
- Enchanted vendor items now show (?) at the end of an enchant's name to indicate that the player has not yet learned that knowledge entry.
- Merchant sold amulets, scrolls, potions, rings and wands now show (?) at the end their name if the player has not yet learned its knowledge entry.
- Town merchants are now always stocked with one enchanted weapon, helmet, armour and shield.
- Killing Blow and Sweeping Blow should no longer be accessible by having Blade Flurry.
- Traps and triggers should no longer make sound and spell effects while a levitated creature wanders on them.
- "Move it!" action has been changed to work as follows: The friend that is closest to the target location will be the leader other friends will follow him. This should allow the player to push them skeletons into rooms without going first himself.
- Friends that are following another friend will now automatically attack anyone who attacks the friend that they are following.
- Friends can now be ordered to disarm all other traps and triggers except pits.
- Friends can now be ordered to use a lever.
- Friends that block a way to the stairs no longer prevent traveling if the level is otherwise cleared.
- Hero deletion and highscores are now sent in different order than before to prevent the client from crashing in some cases when the player becomes the new king and starts a new game.
- Loot and inventory windows are now hidden if the player is affected by one of the effects that prevent their use.
- Leather armour heritage now also says "Note that monsters are visibly larger than your average creature.".
- Cave bear and Infernal now have Killing Blow after level 15. Drake is now a caster with the Frozen Orb spell. Mamalobs now have a Keen Eye after level 9. Papalobs now have Heroic Charge after level 9.
- Blade Flurry now gives (+AGI / 2) rounding up extra attacks instead of +AGI.
- Ring of Regeneration and Renewing Touch no longer heals the player if he has reached 0 or less health.
- Heroes of Hallwood heritage now lists only those heroes the player hasn't found yet.
- New unique encounter has been added containing Beartamer Gareth.
- New unique encounter has been added containing Ice Queen Altara.
- Searching and finding hidden friends no longer gives experience.
- Holding down enter while standing on an entrance should no longer crash the client. It still drums your speakers but it shouldn't crash.
- It should no longer be possible to freeze the inventory screen on the side of the screen by pressing 'E' and 'D' or 'F' while the show animation is still running.
- The spell and talent tutorials are now correctly showb if the player's first active talent or spell is taught by an NPC.
- Daemons that are affected by Enslave Daemon no longer give experience.
- New game mechanic called "The Rule of Three" has been added to reduce the amount of damage higher level heroes can do. See "Basics" for more information.
- Lightning Reflexes heritage no longer changes reflex checks from AGI to AGI or STR whichever is higher.
- Reflex checks are now made using either AGI or STR whichever is higher.
- Level 20 kings' and queens' highscore entries are now indicated with asterisks.
- The following updates were made after the initial version:
- Shields now correctly apply their enchant effects to the player.
- Armour script is included as well to match the code changes...
- Fixing another fix that broke something... bloodcaps now close the inventory when eaten.
- All arcane spell amulets now have shorter cooldowns.
- Blessed amulet of divination now removes curse when it identifies an item and has a 1/6 chance to bless a normal item and a 1/3 chance to enchant a blessed item.
- Dropping an arcane amulet from the inventory no longer removes hotkey for another one the player has equipped.
- Throwing an arcane amulet from the neck now removes the hotkey bound to it.
- Shield Bash talent description now mentions about deflect modifier.
- It is now possible to loot items on broken tiles from adjacent tiles.
- Player now learn the effect of Release Soul's enchant.
- Player's friends now clear their other friends when they are ordered to attack so that the order is actually received.
- Merchant sold tomes now show (?) at the end their name if the player has not yet learned its knowledge entry.
- Animating corpses now destroys all items on the target tile before the undead is created and the undead now generates new equipment instead of looting what's on the ground. Note that if you cast it on the king, you can no longer loot the crown and win the game.
Server Changes
- Hero deletion and highscores are now received in different order than before to prevent the client from crashing in some cases when the player becomes the new king and starts a new game.
- Server now places new kings and queens on top of the highscore list.
- Due to message changes, server now requires client version 1.0 (130106) or newer.