Some amulets teach the wearer a spell that can be cast by
using the amulet as an energy source. This will, however,
trigger a cooldown on the amulet that prevents the spell from
being cast again until the cooldown reaches 0. In addition to
casting a spell, an amulet with the qualities mentioned above
will trigger a 30 turn cooldown when it is equipped, unless it
is on a longer cooldown already. Note that an amulet on a
cooldown must be worn in order for the cooldown to reach 0
(the amulet drains energy from the wearer or something...).
Blessed amulets can have up to two different enchants on
them instead of one. Some blessed amulets can have additional
benefits such as stronger bonuses or more powerful spell
effects than they would normally have.
Cursed amulets that teach a spell always result to a miscast
when the spell is cast. Otherwise cursed amulets have no
additional harmful effects besides the usual penalties
(see Cursed Items).